![]() The jump onto the left banking looks a little high – and I was fooled into thinking it was too high to jump – but line it up just right and you can make it. Simply walk over to the left, through the village and keep going until you reach where the bridge was. There are side quests to complete if you want, but you don’t need to do anything before you fix the bridge. Once you’re released from captivity, you’ll find yourself in the village where you can wander around freely. ![]() But how do you fix the bridge in Pikuniku? Easy – here’s how.įixing the bridge is actually pretty straightforward, but you can be fooled into thinking it’s more complex than it is ( cough like I was…). The villagers ain’t happy with you, and hold you captive until you promise you’ll fix their broken bridge. When starting the game, you’ll find yourself walking across a bridge – but it breaks! Oh no. It's slight but not exactly insubstantial, a perfect little sweetener to kick off the year with.Out today on PC and Switch, Pikuniku is an absolutely delightful adventure gamethat has you solving puzzles across a colourful world. There's more to return to once the credits have rolled - a bevvy of secrets to be found, or a standalone co-op mode which presents its own bespoke levels that lean more heavily on the physics of it all, while still maintaining that breezy style of the main campaign. ![]() There's a decent basketball mini-game, a rhythm action diversion and a handful of boss encounters complete with their own punchlines, and the pacing of it all is pretty much perfect. There's not much offered by way of resistance, the puzzles that present themselves as you go about helping various NPCs all solvable within seconds (apart from one egregious example very early on - let me just save you a fair bit of pain and suggest seeking out a spider), but still Pikuniku manages to pack a fair few surprises in its short running time. It's all gentle, almost slight stuff in what's an agreeably breezy game - about three to four hours, all told. There's the faintest of Metroidvania touches as you collect different hats that, over time, allow you access to different areas. The running animation is everything, clumsy and playful and enough on its own to make me chuckle. Tying all that together is your own character, a gangly, gamboling little thing that can roll up into a ball and blitz down slopes. Plant a boot in an NPC (an outstretched leg is your most effective method of interaction here) and they'll have a reaction or a single line retort, and elsewhere there are tinkling piano platforms, lampshades that ring like a bell when you hit them. Pikuniku's humour is mostly in what you do it's a puzzle platform that's blessed with the softest of physics, and it presents a world that's always got something for you to poke at. Its send-up of late capitalism is hardly Chomsky, but it does give Pikuniku's world a delightful edge it's a world of magic toasters and scheming acorns where you can sense the slight crack in the edge of the mile-wide smiles on the faces of forest folk, or spot the CCTV camera that pokes its head around the side of a grand old oak. There's warmth and wit in the characters that you come across - you play The Beast, a blob on two legs that emerges from a cave at the outset of Pikuniku and stumbles upon a cartoon world beholden to an awful conspiracy as it suffers at the hands of the corporation Sunshine Inc. There's the strong influence of Keita Takahashi's work in its aesthetic, though Pikuniku has a voice all of its own. It's ace.Īnd it, too, is amazing, a joyous, smart and imaginative adventure that's the rarest of things: a genuinely funny video game. ![]() Pikuniku is a game full of ideas that are introduced and then tossed aside for another new novelty. It is amazing, and if Pikuniku - a puzzle platformer for PC and Switch that's being published by Devolver - never goes quite as dark, it's definitely drinking from the same well. Which is part of the thrill - the weird, messy thrill - of Don't Hug Me, I'm Scared, the YouTube phenomenon that starts off BBC and then goes full Current 93, a nursery rhyme whose occult roots crack through all the sweetness.
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